; Script file for money ; Contains list of screens and buttons ; ; ; Syntax: ; ; BTN <#> ; @ ; Button x,y pos and width/height ; PICT= ; File containing btn picture(s) ; TRAN=<0/1> ; Is picture(s) transparent? Default=0 ; NORM=<#> ; Normal state cell #. Default=0 (no picture) ; DOWN=<#> ; Down state cell #. Default=0 ; OVER=<#> ; Mouse over state cell #. Default=0 ; GRAY=<#> ; Disabled state cell #. Default=0 ; TYPE=<#> ; Type of button cmd/animation/nav/etc... ; ARG= ; CMD=<#> ; END ; ; ; Type 0 = Global buttons - Exit/Help/etc... ; Type 1 = Screen nav. ARG = screen id ; Type 2 = Auto Max Checkboxes ; Type 3 = Play Avi if clicked ; BTN 50 ; @ 0,400,80,90 ; Click spot ; TYPE 3 ; ARG screens\auto\owl01.avi@50,20 ; Movie and where ; END ; No spaces! ; Type 4 = Calls GameBtnClick(atoi(arg)) if exists. ; Type 5 = Same as Type 1 but with anim ; ;/////////////////////////////////////////////////// ; Global buttons BTN 1002 ; Stop Button @504,413,60,30 ANM =STOP.ANM NORM=1 OVER=2 DOWN=2 TRAN=1 TYPE=11 CMD =400 END BTN 1004 ; Pig Button @44,401,60,30 ANM =PIG.ANM NORM=1 OVER=2 DOWN=2 TRAN=1 TYPE=0 ARG =4:screens\buttons\pigclick.anm@44,401 END BTN 1005 ; Level Button - Don't Change Button Number!! @380,404,60,30 ANM =LEVEL1.ANM NORM=1 OVER=3 DOWN=2 TYPE=0 TRAN=1 ARG =11 END BTN 1006 @409,404,60,30 ANM =LEVEL2.ANM NORM=1 OVER=3 DOWN=2 TYPE=0 TRAN=1 ARG =12 END BTN 1007 @432,404,60,30 ANM =LEVEL3.ANM NORM=1 OVER=3 TRAN=1 DOWN=2 TYPE=0 ARG =13 END ;/////////////////////////////////////////////////// ; Screens SCRN 100 ; Gate Menu Screen PICT=opening\open1.bmp ; splash.bmp ;BTN 900 ;TYPE=20 ;CMD=1000 ;END BTN 801 @0,0,0,0 TYPE=9 CMD=0 ARG=1:1105 END BTN 1105 @0,0,0,0 TYPE =1 ARG=102 ; CMD=-1 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=0 GRAY=0 TYPE=1 ARG =101 ;CMD=-1 END END SCRN 901 ; Gate Menu Screen PICT=opening\open2.bmp BTN 900 TYPE=20 CMD=1000 END BTN 800 TYPE=11 CMD=700 END BTN 101 TYPE=10 CMD=800 END BTN 12 @0,0,0,0 TYPE=9 ARG=1:1105 CMD=7 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=0 GRAY=0 TYPE=1 ARG =101 ;CMD=-1 END BTN 1105 @0,0,0,0 TYPE =1 ARG=102 ;CMD=-1 END END SCRN 101 ; Fake Gate Screen for dialog box PICT=GATE2.BMP BTN 5000 TYPE=1 ARG=213 CMD=-1 END ; ESR_SAMPLE Gate screen ask for name BTN 10000 ; This is the autofire button @0,0,0,0 ; for close screen. All it does TYPE=10 ; is fire off btn 10001 below. CMD =10001 ; END ; ; BTN 10001 ; The btn is fired by the btn @0,0,0,0 ; above. It tiggers my code. TYPE=11 ; Brings up name dialog CMD =99 ; END ; BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 CMD=-1 ARG =213 END END SCRN 102 ; INTRO PICT=cloud.BMP BTN 900 TYPE=20 CMD=1000 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =101 END BTN 1001 @0,0,0,0 TYPE=10 CMD=1901 END BTN 1901 TYPE=15 CMD=1101 ARG=screens\cloud2.bmp END BTN 1101 @0,0,0,0 TYPE=3 ARG=screens\opening\CLOUD.avi@0,0 CMD=1105 END BTN 1105 @0,0,0,0 TYPE =1 ARG=108 CMD=-1 END END SCRN 108 PICT=CLOUD2.BMP BTN 900 TYPE=20 CMD=1000 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =101 END ;BTN 1001 ; @0,0,0,0 ; TYPE=10 ; CMD=228 ;END BTN 1080 @0,0,0,0 TYPE=9 ARG=1:228 CMD=0 END BTN 228 @0,0,0,0 TYPE=3 ARG =screens\opening\ball.srm@279,0 ;buttons\brick.srm CMD=1105 END BTN 1105 @0,0,0,0 TYPE=1 ARG=109 CMD=-1 END END SCRN 109 PICT=CLOUD3.BMP BTN 900 TYPE=20 CMD=1000 END BTN 901 TYPE=15 CMD=228 ARG=screens\opening\zoom.bmp END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =101 END BTN 1001 @0,0,0,0 TYPE=10 CMD=901 END BTN 228 @0,0,0,0 ;,202,120,123 TYPE=3 ARG =screens\opening\zoom.avi@0,0 ;buttons\brick.srm CMD=1105 END BTN 1105 @0,0,0,0 TYPE=1 ARG=210 END END SCRN 210 PICT=GATE.BMP BTN 900 TYPE=20 CMD=1000 END BTN 1080 @0,0,0,0 TYPE=9 ARG=1:1228 CMD=0 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =101 END ;BTN 21001 ; @0,0,0,0 ; TYPE=10 ; CMD=1228 ;END BTN 1228 @0,0,0,0 ;,120,123 TYPE=3 ARG =screens\opening\INTRD001.avi@114,136 ;buttons\brick.srm CMD=1105 END BTN 1105 @0,0,0,0 TYPE =1 ARG=211 CMD=-1 END END SCRN 211 PICT=GATE2.BMP BTN 900 TYPE=20 CMD=1000 END BTN 1080 @0,0,0,0 TYPE=9 ARG=1:2280 CMD=0 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =101 END ;BTN 321 ; @0,0,0,0 ; TYPE=10 ; CMD=2280 ;END BTN 2280 @0,0,0,0 ;,120,123 TYPE=3 ARG =screens\opening\OWLDA001.avi@295,125 ;buttons\brick.srm CMD=1105 END BTN 1105 @0,0,0,0 TYPE =1 ARG=212 CMD=-1 END END SCRN 212 PICT=GATE2.BMP BTN 900 TYPE=20 CMD=1000 END BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =101 END ;BTN 2120 ; @0,0,0,0 ; TYPE=10 ; CMD=2121 ;END BTN 1080 @0,0,0,0 TYPE=10 ;ARG=1:2121 CMD=2121 END BTN 2121 @0,0,0,0 ;,120,123 TYPE=3 ARG =screens\opening\INTRB001.avi@21,139 ;buttons\brick.srm CMD=1105 END BTN 1105 @0,0,0,0 TYPE =1 ARG=101 CMD=-1 END END SCRN 213 PICT=GATE2.BMP BTN 2280 @0,0,0,0 ;,120,123 TYPE=3 ARG =screens\opening\OWLDA001.avi@295,125 ;buttons\brick.srm ;CMD=1105 END BTN 100 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=1 ARG =1 END ;BTN 1001 ; @0,0,0,0 ; TYPE=10 ; CMD=228 ;END BTN 400 @0,0,0,0 TYPE=26 ARG=screens\opening\introowl.anm END BTN 401 @0,0,0,0 TYPE=10 ARG=0:screens\opening\meet1.ani END BTN 402 @0,0,0,0 TYPE=6 ARG=0:screens\opening\meet2.ani END BTN 403 @0,0,0,0 TYPE=6 ARG=0:screens\opening\meet3.ani END BTN 404 @347,147,110,227 TYPE=6 ARG=0:screens\opening\meet4.ani CMD=2280 END BTN 405 @0,0,0,0 TYPE=6 ARG=0:screens\opening\meet5.ani END BTN 406 @0,0,0,0 TYPE=6 ARG=0:screens\opening\meet6.ani END BTN 407 @0,0,0,0 TYPE=6 ARG=0:screens\opening\meet7.ani END BTN 2131 @94,225,50,80 TYPE=6 CMD=405 ARG =screens\opening\small.srm END BTN 2132 @133,187,71,69 TYPE=6 CMD=407 ARG =screens\opening\ona.srm END BTN 2133 @200,180,80,72 TYPE=6 CMD=403 ARG =screens\opening\penny.srm END BTN 2134 @455,171,72,77 TYPE=6 CMD=406 ARG =screens\opening\buck.srm END BTN 2135 @512,214,89,76 TYPE=6 CMD=402 ARG =screens\opening\notso.srm END ;BTN 1105 ; @0,0,0,0 ; TYPE=1 ; ARG=109 ; CMD=-1 ;END END SCRN 400 ; 7Close Screen PICT=CLOSE.BMP BTN 329 ; anim @-1,-1,0,0 TYPE=26 ARG =screens\ending\endowl.anm END ;BTN 1080 ; @0,0,0,0 ; TYPE=9 ; ARG=1:340 ; CMD=0 ;END BTN 340 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS40.ani CMD=1001 END BTN 341 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS45.ani CMD=1001 END BTN 342 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS47.ani CMD=1001 END BTN 343 ; anim @0,0,0,0 TYPE=8 ARG =3:340,341,342 END BTN 344 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS43.ani CMD=1001 END BTN 345 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS46.ani CMD=1001 END BTN 346 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS52.ani CMD=1001 END BTN 347 ; anim @0,0,0,0 TYPE=8 ARG =3:344,345,346 END BTN 348 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS39.ani CMD=1001 END BTN 349 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS41.ani CMD=1001 END BTN 350 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS48.ani CMD=1001 END BTN 351 ; anim @0,0,0,0 TYPE=8 ARG =3:348,349,350 END BTN 352 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS42.ani CMD=1001 END BTN 353 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS44.ani CMD=1001 END BTN 354 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS49.ani CMD=1001 END BTN 355 ; anim @0,0,0,0 TYPE=8 ARG =3:352,353,354 CMD=1001 END BTN 356 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS50.ani CMD=1001 END BTN 357 ; anim @0,0,0,0 TYPE=6 ARG =0:screens\ending\MRPOSS50.ani CMD=1001 END BTN 358 ; anim @0,0,0,0 TYPE=8 ARG =2:356,357 END ; ESR_SAMPLE close screen example BTN 10000 ; This is the autofire button @0,0,0,0 ; for close screen. All it does TYPE=10 ; is fire off btn 10001 below. CMD =10001 ; END ; ; BTN 10001 ; The btn is fired by the btn @0,0,0,0 ; above. It tiggers my code. TYPE=11 ; All my code does is fire CMD =300 ; one of the btns below. NOTE CMD. END ; BTN 3000 @0,0,0,0 ; Credits button TYPE=6 CMD=343 END BTN 3001 @0,0,0,0 ; Close with 0 items bought TYPE=6 CMD=343 END BTN 3002 @0,0,0,0 ; Close with 6-9 items bought TYPE=6 CMD=347 END BTN 3003 @0,0,0,0 ; Close with 1-5 items bought TYPE=6 ;8 CMD=351 ;ARG=2:351,355 END BTN 3004 @0,0,0,0 ; Close with all items bought TYPE=6 CMD=358 END BTN 1001 ; this button really quits the app @0,0,640,480 TYPE=0 ARG =0 END END SCRN 401 ; Close Screen PICT=credit.BMP BTN 100 @0,0,0,0 TYPE=10 CMD=101 END BTN 101 ; this button really quits the app @0,0,0,0,0 TYPE=11 CMD=9999 END BTN 1001 @0,0,0,0 TYPE=0 ARG=0 END END SCRN 300 ; ESR_SAMPLE atm buy all screen example PICT=march.bmp BTN 100 @0,0,0,0 TYPE=10 CMD=101 END BTN 101 TYPE=3 ARG=screens\ending\march.avi@173,130 CMD=102 END BTN 102 @0,0,0,0 TYPE=1 ARG=301 END END SCRN 301 ; ESR_SAMPLE atm buy all screen example PICT=BUYALL.BMP BTN 900 TYPE=20 CMD=2003 END BTN 2003 ; this button really quits the app @0,0,640,480 TYPE=1 ARG =7 END BTN 2000 @0,0,0,0 TYPE=10 CMD=2001 END BTN 2001 TYPE=3 ARG=screens\ending\final.avi@21,139 CMD=2002 END BTN 2002 @0,0,0,0 TYPE=1 ARG=7 END END SCRN 200 ; Gate Menu Screen PICT=GATE.BMP BTN 1000 @0,0,640,480 NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=1 ARG =1 END END SCRN 1 ; Main Menu PICT=OVERVIEW.BMP BTN 1212 @0,0,0,0 TYPE=6 ARG=screens\overview\poof.srm END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =screens\overview\owlov8.avi@0,206 END BTN 181 @0,0,0,0 ARG=screens\overview\owlov1.avi@536,206 TYPE=6 END BTN 182 TYPE=10 CMD=190 END BTN 190 TYPE=11 CMD=800 END BTN 183 @0,0,0,0 ARG=screens\overview\owlov7.avi@528,206 TYPE=6 END BTN 184 @0,0,0,0 ARG=screens\overview\owlov2.avi@528,206 TYPE=6 END BTN 185 @0,0,0,0 ARG=screens\overview\owlov3.avi@528,206 TYPE=6 END BTN 186 @0,0,0,0 ARG=screens\overview\owlov4.avi@0,206 TYPE=6 END BTN 187 @0,0,0,0 ARG=screens\overview\owlov5.avi@0,206 TYPE=6 END BTN 188 @0,0,0,0 ARG=screens\overview\owlov6.avi@0,206 TYPE=6 END BTN 189 @0,0,0,0 ARG=2:190,191 TYPE=9 CMD=15 END BTN 190 @0,0,0,0 ARG=4:183,184,185,242 TYPE=8 END BTN 191 @0,0,0,0 ARG=4:186,187,188,232 TYPE=8 END BTN 1 @4,173,45,30 ANM =OVBUCK.ANM NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=5 ARG =3 END BTN 2 @138,0,40,20 ANM =OVGARAGE.anm NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=5 ARG =5 END BTN 3 @62,207,40,20 ANM =OVPENNY.anm NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=5 ARG =2 END BTN 4 @51,76,40,20 ANM =OVKNOCK.ANM NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=5 ARG =6 END BTN 5 @362,204,40,20 ANM =OVSMALL.ANM NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=5 ARG =4 END BTN 6 @236,120,45,30 ANM =OVAUTO.ANM NORM=0 DOWN=0 OVER=1 GRAY=0 TYPE=5 ARG =14 END BTN 7 @413,27,45,30 ANM =OVPARK.ANM NORM=0 DOWN=0 OVER=2 GRAY=0 TYPE=5 ARG =7 END BTN 221 @248,0,92,50 TYPE=6 ARG =screens\buttons\ball.srm END BTN 222 @318,78,17,20 TYPE=6 ARG =screens\buttons\brick.srm END BTN 223 @523,211,64,20 TYPE=6 ARG =screens\buttons\brick.srm END BTN 224 @401,203,26,20 TYPE=6 ARG =screens\buttons\brick.srm END BTN 225 @332,278,29,15 TYPE=6 ARG =screens\buttons\brick.srm END BTN 226 @298,318,42,65 TYPE=6 ARG =screens\buttons\brick.srm END BTN 227 @212,202,20,23 TYPE=6 ARG =screens\buttons\brick.srm END BTN 228 @2,212,51,16 TYPE=6 ARG =screens\buttons\brick.srm END BTN 241 @28,41,110,80 TYPE=8 ARG =2:229,240 END BTN 229 @-1,-1,0,0 TYPE=6 ARG =screens\buttons\flag.srm END BTN 240 @-1,-1,0,0 TYPE=6 ARG =screens\buttons\flag2.srm END BTN 230 @517,241,94,62 TYPE=6 ARG =screens\buttons\coin.srm END BTN 231 @-1,-1,0,0 TYPE=6 ARG =screens\buttons\molea.srm END BTN 234 @-1,-1,0,0 TYPE=6 ARG =screens\buttons\moleb.srm END BTN 242 @-1,-1,0,0 TYPE=6 ARG =screens\buttons\auto2.srm END BTN 236 @573,360,62,30 TYPE=8 ARG =2:231,234 END BTN 284 @17,352,38,45 TYPE=6 ARG =screens\buttons\molec.srm END BTN 232 @178,195,60,13 TYPE=6 ARG =screens\buttons\eyes.srm END ;BTN 233 ; @-1,-1,0,0 ; TYPE=9 ; CMD=7 ; ARG=8:240,231,242,234,236,232,230,229 ;END END ;/////////////////////////////////////////////////// SCRN 2 ; Penny's House PICT=PENNYS.BMP BTN 666 ; Commomn Cents @22,340,55,55 ; hit spot TYPE=7 ARG =85,140 ; 0:cc.ani ;CMD = CHAIN BUT ID END BTN 1000 @22,340,55,55 TYPE=25 ARG =screens\quiz\cc.anm END BTN 329 ; anim @-1,-1,0,0 TYPE=26 ARG =screens\pennroom\notso.anm END BTN 330 ; anim @-1,-1,0,0 TYPE=26 ARG =screens\pennroom\penny.anm END BTN 331 ; anim @-1,-1,0,0 TYPE=26 ARG =screens\pennroom\joke.anm END BTN 241 ; anim @0,0,0,0 TYPE=11 CMD=200 END BTN 280 ; anim @-1,-1,0,0 TYPE=10 CMD=281 END BTN 281 ; anim @-1,-1,0,0 TYPE=11 CMD=100 END ;JOKES BTN 480 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke01.ani END BTN 481 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke02.ani END BTN 482 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke03.ani END BTN 483 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke04.ani END BTN 484 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke06.ani END BTN 485 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke07.ani END BTN 486 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke08.ani END BTN 487 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke09.ani END BTN 488 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke10.ani END BTN 489 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke11.ani END BTN 490 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke12.ani END BTN 491 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke13.ani END BTN 492 ;anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke14.ani END BTN 493 ; anim @0,0,0,0 TYPE=6 ARG =3:screens\pennroom\joke15.ani END BTN 494 ; anim @0,0,0,0 TYPE=8 ARG =4:480,481,482,483 END BTN 495 ; anim @0,0,0,0 TYPE=8 ARG =5:484,485,486,487,488 END BTN 496 ; anim @0,0,0,0 TYPE=8 ARG =5:489,490,491,492,493 END BTN 497 ; anim @0,0,0,0 TYPE=8 ARG =3:494,495,496 END ; FIRST ENTRY BTN 340 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny01.ani CMD=341 END BTN 341 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc01.ani CMD=342 END BTN 342 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny02.ani CMD=343 END BTN 343 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc02.ani CMD=344 END BTN 344 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny03.ani CMD=345 END BTN 345 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc04.ani CMD=346 END BTN 346 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny06.ani CMD=347 END BTN 347 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc05.ani CMD=348 END BTN 348 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny07.ani CMD=349 END BTN 349 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc15.ani CMD=350 END BTN 350 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny17.ani CMD=351 END BTN 351 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc16.ani CMD=352 END BTN 352 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny18.ani CMD=353 END BTN 353 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc05.ani CMD=354 END BTN 354 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny07.ani CMD=355 END BTN 355 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc15.ani CMD=356 END BTN 356 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny17.ani CMD=357 END BTN 357 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc16.ani CMD=358 END BTN 358 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny18.ani ; CMD=347 END BTN 5000 @0,0,0,0 TYPE=6 CMD=340 END BTN 5001 @0,0,0,0 TYPE=6 CMD=340 END BTN 5002 @0,0,0,0 TYPE=6 CMD=340 END BTN 5003 @0,0,0,0 TYPE=6 CMD=340 END BTN 5004 @0,0,0,0 TYPE=6 CMD=340 END ;SUB ENTRY BTN 360 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny04.ani CMD=361 END BTN 361 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc03.ani CMD=362 END BTN 362 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny05.ani CMD=345 END BTN 5100 @0,0,0,0 TYPE=6 CMD=360 END BTN 5101 @0,0,0,0 TYPE=6 CMD=360 END BTN 5102 @0,0,0,0 TYPE=6 CMD=360 END BTN 5103 @0,0,0,0 TYPE=6 CMD=360 END BTN 5104 @0,0,0,0 TYPE=6 CMD=360 END ;CLICK BTN 369 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny31.ani END BTN 370 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny08.ani END BTN 371 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny19.ani END BTN 372 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny10.ani END BTN 373 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny20.ani END BTN 376 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny14.ani END BTN 377 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny15.ani END BTN 378 ; anim @0,0,0,0 TYPE=6 ARG =2:screens\pennroom\penny16.ani END BTN 374 ; anim @0,0,0,0 TYPE=8 ARG =4:370,371,372,379 END BTN 379 ; anim @0,0,0,0 TYPE=8 ARG =5:373,376,377,378,369 END BTN 375 @377,138,86,168 TYPE=6 CMD=374 END ;CLICK SC BTN 380 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc06.ani END BTN 381 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc07.ani END BTN 382 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc09.ani END BTN 383 ; anim @0,0,0,0 TYPE=6 ARG =1:screens\pennroom\sc10.ani END BTN 384 ; anim @0,0,0,0 TYPE=8 ARG =4:380,381,382,383 END BTN 385 @8,177,96,163 TYPE=6 CMD=384 END ; TIMER BTN 5800 @0,0,0,0 TYPE=9 CMD=5 ARG=4:383,371,373,353 END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =2:screens\pennroom\penny21.ani END BTN 322 ; anim @557,153,80,75 TYPE=6 GRAY=-1 ARG =screens\pennroom\compu.srm CMD=435 END BTN 335 @-1,-1,0,0 TYPE=1 ARG= 10 END BTN 323 ; anim @292,25,42,20 TYPE=6 ARG =screens\pennroom\brick.srm END BTN 324 ; anim @27,49,38,107 TYPE=6 ARG =screens\pennroom\door.srm END BTN 325 ; anim @267,151,102,108 TYPE=6 ARG =screens\pennroom\fire.srm END BTN 326 ; anim @183,270,53,36 TYPE=6 ARG =screens\pennroom\mouse.srm END BTN 327 ; anim @134,337,66,42 TYPE=6 ARG =screens\pennroom\paper.srm END BTN 328 ; anim @133,131,95,127 TYPE=6 GRAY=-2 ARG =screens\pennroom\radio.srm CMD=434 END BTN 336 ; anim @578,25,54,128 TYPE=6 ARG =screens\pennroom\window.srm END BTN 337 ; anim @482,347,49,44 TYPE=6 ARG =screens\pennroom\yarn.srm END BTN 331 ; anim @216,306,161,81 TYPE=6 ARG =screens\pennroom\blink.srm END BTN 332 ; anim @472,187,81,28 TYPE=6 ARG =screens\pennroom\bcase.srm END BTN 333 ; anim @389,43,118,70 TYPE=6 CMD=497 END BTN 8039 @180,56,51,56 TYPE=6 CMD=497 END BTN 334 @-1,-1,0,0 ; ; Click spot TYPE=3 ARG=screens\PENNroom\PENNY001.avi@361,124 ;Movie and where END BTN 434 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny23.ani CMD=334 END BTN 435 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny22.ani CMD=335 END BTN 100 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=6 ;ARG =1 CMD=440 END BTN 101 @0,0,0,0 TYPE=1 ARG=1; END ;GOODBYE BTN 440 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny27.ani CMD=441 END BTN 441 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=1:screens\pennroom\sc12.ani CMD=442 END BTN 442 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny28.ani CMD=443 END BTN 443 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=1:screens\pennroom\sc13.ani CMD=444 END BTN 444 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny29.ani CMD=445 END BTN 445 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=1:screens\pennroom\sc05.ani CMD=446 END BTN 446 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny30.ani CMD=101 END ;GAME RETURNS BTN 540 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny25.ani CMD=541 END BTN 541 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=1:screens\pennroom\sc11.ani CMD=542 END BTN 542 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny26.ani END BTN 543 @-1,-1,0,0 ; ; Click spot TYPE=6 ARG=2:screens\pennroom\penny24.ani END BTN 6000 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=540 END BTN 6001 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=540 END BTN 6002 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=540 END BTN 6003 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=540 END BTN 6004 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=540 END BTN 6100 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=543 END BTN 6101 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=543 END BTN 6102 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=543 END BTN 6103 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=543 END BTN 6104 @-1,-1,0,0 ; ; Click spot TYPE=6 CMD=543 END END ;/////////////////////////////////////////////////// SCRN 3 ; Buck's House PICT=BUCKS.BMP BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =1:screens\buckroom\help.ani@286,132 END ; BTN 555 ; Commomn Cents ; @2,230,55,55 ; Where cc is to be placed ; TYPE=7 ; ARG =200,130 ; where the pict is to be placed ; END BTN 666 ; Commomn Cents @0,230,55,55 ; hit spot TYPE=7 ARG =62,40 ; 0:cc.ani ;CMD = CHAIN BUT ID END BTN 1000 @0,230,55,55 TYPE=25 ARG =screens\quiz\cc.anm END BTN 4000 ; buck anim @286,132,0,0 TYPE=26 ARG=screens\buckroom\buckt.anm END BTN 282 ; buck ani 1 @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\gamentry.ani@286,132 CMD=221 END BTN 5000 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\1stentry.ani@286,132 ;CMD=272 END BTN 341 ; anim @346,109,122,185 TYPE=11 CMD=200 END BTN 380 ; anim @-1,-1,0,0 TYPE=10 CMD=381 END BTN 381 ; anim @-1,-1,0,0 TYPE=11 CMD=100 END BTN 5800 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\timer1.ani@286,132 END BTN 5801 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\timer2.ani@286,132 END BTN 5802 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\timer3.ani@286,132 END BTN 5803 @-1,-1,0,0 TYPE=9 ARG=3:5800,5801,5802 CMD=7 END BTN 5001 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\1stentry.ani@286,132 ;CMD=272 END BTN 5002 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\1stntry2.ani@286,132 ;CMD=272 END BTN 5003 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\1stntry3.ani@286,132 ;CMD=272 END BTN 5004 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\1stentry.ani@286,132 ;CMD=272 END BTN 5100 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\subentr1.ani@286,132 ;CMD=272 END BTN 5101 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\subentr2.ani@286,132 ;CMD=272 END BTN 5102 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\subentr1.ani@286,132 ;CMD=272 END BTN 5103 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\subentr2.ani@286,132 ;CMD=272 END BTN 7000 ; buck ani 1 @290,131,86,210 ; hit spot TYPE=6 ARG =1:screens\buckroom\click1.ani@286,132 ;CMD=272 END BTN 7001 ; buck ani 1 @1,1,28,66 ; hit spot TYPE=6 ARG =1:screens\buckroom\click2.ani@286,132 ;CMD=273 END BTN 7002 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\click3.ani@286,132 ;CMD=274 END BTN 7003 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\click4.ani@286,132 ;CMD=275 END BTN 7004 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\click5.ani@286,132 ;CMD=276 END BTN 6100 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamebad1.ani@286,132 ;CMD=277 END BTN 6101 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamebad2.ani@286,132 ;CMD=278 END BTN 6102 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamebad3.ani@286,132 ;CMD=279 END BTN 6000 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod1.ani@286,132 ;CMD=280 END BTN 6001 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod2.ani@286,132 ;CMD=281 END BTN 6002 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod3.ani@286,132 ;CMD=283 END BTN 6003 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod3.ani@286,132 ;CMD=283 END BTN 6004 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod3.ani@286,132 ;CMD=283 END BTN 6005 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod4.ani@286,132 ;CMD=283 END BTN 6200 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\gamegod4.ani@286,132 ;CMD=283 END BTN 7200 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\parkcls1.ani@286,132 ;CMD=284 END BTN 7201 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\parkcls2.ani@286,132 ;CMD=285 END BTN 7202 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\parkcls3.ani@286,132 ;CMD=286 END BTN 7100 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\parkopn1.ani@286,132 ;CMD=287 END BTN 7101 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\parkopn2.ani@286,132 ;CMD=288 END BTN 7102 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\parkopn3.ani@286,132 ; CMD=289 END BTN 289 ; buck ani 1 @-1,-1,0,0 ; hit spot TYPE=6 ARG =1:screens\buckroom\SONGENTR.ani@286,132 CMD=238 END BTN 8000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\leave1.ani@286,132 CMD=501 END BTN 8001 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\leave2.ani@286,132 CMD=501 END BTN 8002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\buckroom\leave3.ani@286,132 CMD=501 END BTN 238 @-1,-1,0,0 ; ; Click spot TYPE=3 ARG=screens\buckroom\buckd001.avi@286,132 ;Movie and where END BTN 222 ; anim @111,333,76,53 TYPE=6 GRAY=-1 ARG =screens\buckroom\ball.srm CMD=282 END BTN 221 @-1,-1,0,0 TYPE=1 ARG =11 END BTN 223 ; anim @201,213,48,94 TYPE=6 ARG =screens\buckroom\bat.srm END BTN 224 ; anim @0,33,75,163 TYPE=6 ARG =screens\buckroom\books.srm END BTN 226 ; anim @101,214,76,93 TYPE=6 ARG =screens\buckroom\drawer.srm END BTN 227 ; anim @424,107,76,47 TYPE=6 ARG =screens\buckroom\flag.srm END BTN 228 ; anim @434,355,60,33 TYPE=6 ARG =screens\buckroom\glove.srm END BTN 228 ; anim @111,133,76,53 TYPE=6 ARG =screens\buckroom\lamp.srm END BTN 229 ; anim @418,215,106,20 TYPE=6 ARG =screens\buckroom\pillow.srm END BTN 230 ; anim @538,53,76,158 TYPE=6 ARG =screens\buckroom\poster.srm END BTN 231 ; anim @233,76,158,59 TYPE=6 ARG =screens\buckroom\sun.srm END BTN 232 ; anim @239,327,72,51 TYPE=6 GRAY=-2 ARG =screens\buckroom\truck.srm CMD=289 END BTN 233 ; anim @10,302,64,59 TYPE=6 ARG =screens\buckroom\book2.srm END BTN 100 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=8 ; CMD=8000 ARG =3:8000,8001,8002 END BTN 501 @-1,-1,0,0 TYPE=1 ARG=1 END END ;/////////////////////////////////////////////////// SCRN 4 ; Small Change's House PICT=SMALLS.BMP BTN 666 ; Commomn Cents @100,330,55,55 ; hit spot TYPE=7 ARG =162,140 ; 0:cc.ani ;CMD = CHAIN BUT ID END BTN 1000 @100,330,55,55 TYPE=25 ARG =screens\quiz\cc.anm END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =1:screens\rabroom\help.ani@325,101 END BTN 555 ; Commomn Cents @102,330,55,55 ; Where cc is to be placed TYPE=7 ARG =200,130 ; where the pict is to be placed END ; BTN 1 ; To maze game ; @510,125,80,80 ; TYPE=1 ; ARG =12 ; END BTN 4000 ; buck anim @286,132,0,0 TYPE=26 ARG=screens\rabroom\small.anm END BTN 541 ; anim @346,109,122,185 TYPE=11 CMD=200 END BTN 480 ; anim @-1,-1,0,0 TYPE=10 CMD=481 END BTN 481 ; anim @-1,-1,0,0 TYPE=11 CMD=100 END BTN 5000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\1stentry.ani@325,101 END BTN 5001 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\1stntry2.ani@325,101 END BTN 5002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\1stntry3.ani@325,101 END BTN 5003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\1stntry4.ani@325,101 END BTN 5004 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\1stntry4.ani@325,101 END BTN 5100 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\subentr1.ani@325,101 END BTN 5101 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\subentr2.ani@325,101 END BTN 5102 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\subentr3.ani@325,101 END BTN 5800 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\timer1.ani@325,101 END BTN 5801 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\timer2.ani@325,101 END BTN 5802 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\timer3.ani@325,101 END BTN 5803 @-1,-1,0,0 TYPE=9 ARG=3:5800,5801,5802 CMD=7 END BTN 7000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click1.ani@325,101 ; CMD=442 END BTN 7001 ; anim @-1 ,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click2.ani@325,101 ;CMD=443 END BTN 7002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click3.ani@325,101 ;CMD=444 END BTN 7003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click4.ani@325,101 ;CMD=444 END BTN 7004 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click5.ani@325,101 ;CMD=444 END BTN 7200 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\parkcls1.ani@325,101 ;CMD=445 END BTN 7201 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\parkcls2.ani@325,101 ;CMD=446 END BTN 7100 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\parkopn1.ani@325,101 ;CMD=447 END BTN 7101 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\parkopn2.ani@325,101 ;CMD=448 END BTN 7102 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\parkopn3.ani@325,101 ;CMD=449 END BTN 7103 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\parkopn4.ani@325,101 ;CMD=452 END BTN 6100 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamebad1.ani@325,101 ;CMD=454 END BTN 6101 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamebad2.ani@325,101 ;CMD=454 END BTN 6000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamegod1.ani@325,101 ;CMD=455 END BTN 6001 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamegod2.ani@325,101 ;CMD=456 END BTN 6002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamegod3.ani@325,101 ;CMD=455 END BTN 6003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamegod4.ani@325,101 ;CMD=455 END BTN 6200 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\gamegod4.ani@325,101 ;CMD=455 END BTN 7003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click4.ani@325,101 ;CMD=457 END BTN 7004 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\click5.ani@325,101 END BTN 8000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\leave1.ani@325,101 CMD=501 END BTN 8001 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\leave2.ani@325,101 CMD=501 END BTN 8002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\leave3.ani@325,101 CMD=501 END BTN 8003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\leave1.ani@325,101 CMD=501 END BTN 458 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\SOngentr.ani@325,101 CMD=460 END BTN 459 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\rabroom\GAMENTRY.ani@325,101 CMD=462 END BTN 462 TYPE=1 ARG =12 END BTN 460 @-1,-1,0,0 TYPE=3 ARG=screens\rabroom\small001.avi@315,95 ;Movie and where END BTN 100 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=8 ; CMD=8000 ARG =3:8000,8001,8002 END BTN 501 @-1,-1,0,0 TYPE=1 ARG=1 END BTN 430 ; anim @129,223,137,58 TYPE=6 ARG =screens\rabroom\bed.srm END BTN 431 ; anim @553,333,87,58 TYPE=6 ARG =screens\rabroom\clips.srm END BTN 432 ; anim @0,256,67,124 TYPE=6 ARG =screens\rabroom\coin.srm END BTN 433 ; anim @495,116,103,98 GRAY=-1 TYPE=6 ARG =screens\rabroom\dust.srm CMD=459 END BTN 434 ; anim @208,137,85,87 GRAY=-2 TYPE=6 ARG =screens\rabroom\radio.srm CMD=458 END BTN 435 ; anim @389,1,141,36 TYPE=6 ARG =screens\rabroom\spring.srm END BTN 436 ; anim @94,111,72,86 TYPE=6 ARG =screens\rabroom\stamp.srm END BTN 437 ; anim @555,209,64,93 TYPE=6 ARG =screens\rabroom\vacuum.srm END BTN 439 ; anim @534,305,35,20 ; Click spot TYPE=6 ARG =screens\rabroom\nails.srm END BTN 438 ; anim @491,353,35,24 ; Click spot TYPE=6 ARG =screens\rabroom\hammer.srm END END ;/////////////////////////////////////////////////// SCRN 5 ; Garage PICT=GARAGE.BMP BTN 666 ; Commomn Cents @20,347,55,55 ; hit spot TYPE=7 ARG =92,148 ; 0:cc.ani ;CMD = CHAIN BUT ID END BTN 1000 @20,347,55,55 TYPE=25 ARG =screens\quiz\cc.anm END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =1:screens\recyroom\help.ani@288,123 END BTN 529 ; anim @-1,-1,0,0 TYPE=26 ARG =screens\recyroom\onat.anm END BTN 580 ; anim @-1,-1,0,0 TYPE=10 CMD=581 END BTN 581 ; anim @-1,-1,0,0 TYPE=11 CMD=100 END BTN 5000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\1stentry.ani@288,123 END BTN 5001 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\1stntry2.ani@288,123 END BTN 5002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\1stntry3.ani@288,123 END BTN 5004 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\1stntry4.ani@288,123 END BTN 5005 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\1stntry4.ani@288,123 END BTN 5100 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\subentr1.ani@288,123 END BTN 5101 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\subentr2.ani@288,123 END BTN 5102 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\subentr1.ani@288,123 END BTN 5103 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\subentr2.ani@288,123 END BTN 5104 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\subentr2.ani@288,123 END BTN 5800 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\timer1.ani@288,123 END BTN 5801 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\timer2.ani@288,123 END BTN 5802 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\timer3.ani@288,123 END BTN 5803 @-1,-1,0,0 TYPE=9 ARG=3:5800,5801,5802 CMD=7 END BTN 541 ; anim @323,130,85,190 TYPE=11 CMD=200 END BTN 7000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\click1.ani@288,123 ;CMD=543 END BTN 7001 ; anim -1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\click2.ani@288,123 ;CMD=543 END BTN 7002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\click3.ani@288,123 ;CMD=544 END BTN 6002 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod3.ani@288,123 ;CMD=545 END BTN 6003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod4.ani@288,123 ;CMD=546 END BTN 6004 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod5.ani@288,123 ;CMD=552 END BTN 6200 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod1.ani@288,123 ;CMD=552 END BTN 6005 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod1.ani@288,123 ;CMD=552 END BTN 6100 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamebad1.ani@288,123 ;CMD=553 END BTN 6101 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamebad2.ani@288,123 ;CMD=554 END BTN 6102 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamebad3.ani@288,123 ;CMD=554 END BTN 6000 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod1.ani@288,123 ;CMD=555 END BTN 6001 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\gamegod2.ani@288,123 ;CMD=556 END BTN 7003 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\click4.ani@288,123 ;CMD=557 END BTN 7004 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\click5.ani@288,123 END BTN 558 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\SOngentr.ani@288,123 CMD=501 END BTN 559 ; anim @-1,-1,0,0 TYPE=6 ARG =1:screens\recyroom\GAMENTRY.ani@288,123 CMD=1 END BTN 560 ; anim @-1,-1,0,0 TYPE=6 ARG=1:screens\recyroom\LEAVE1.ani@288,123 CMD=502 END BTN 561 ; anim @-1,-1,0,0 TYPE=6 ARG=1:screens\recyroom\LEAVE2.ani@288,123 CMD=502 END BTN 562 ; anim @-1,-1,0,0 TYPE=6 ARG=1:screens\recyroom\LEAVE3.ani@288,123 CMD=502 END BTN 525 ; anim @171,89,298,90 TYPE=6 ARG =screens\recyroom\run.srm END BTN 526 ; anim @38,283,131,79 TYPE=6 ARG =screens\recyroom\dance.srm END BTN 527 ; anim @47,0,111,43 TYPE=6 ARG =screens\recyroom\fall.srm END BTN 528 ; anim @107,153,55,114 TYPE=6 ARG =screens\recyroom\gears.srm END BTN 529 ; anim @179,250,61,35 TYPE=6 ARG =screens\recyroom\cans.srm END BTN 501 @-1,-1,0,0 ; Click spot TYPE=3 ARG=screens\recyroom\onada001.avi@288,123 ;Movie and where END BTN 530 ; anim @469,299,136,93 TYPE=6 ARG =screens\recyroom\paper.srm END BTN 531 ; anim @523,145,87,81 TYPE=6 GRAY=-2 ARG =screens\recyroom\radio.srm CMD =558 END BTN 532 ; anim @375,336,90,58 TYPE=6 ARG =screens\recyroom\saw.srm END BTN 533 ; anim @529,7,109,118 TYPE=6 ARG =screens\recyroom\sign.srm END BTN 534 ; anim @471,179,48,34 TYPE=6 ARG =screens\recyroom\TOOLS.srm END BTN 1 ; To recycle game @-1,-1,0,0 TYPE=1 GRAY=-1 ARG =13 END BTN 2 ; To recycle game @50,40,110,80 GRAY=-1 TYPE=6 CMD=559 END ;BTN 512 ; Return Button ;@284,400,68,30 ;ARG= 3:560,561,562 ;TYPE=8 ;ANM=RETURN.ANM ;NORM=2 ;OVER=1 ;DOWN=1 ;END BTN 1511 @284,400,68,30 TYPE=8 ARG=3:560,561,562 ;CMD=561 ANM=RETURN.ANM NORM=2 OVER=1 DOWN=1 END BTN 1512 @-1,-1,0,0 TYPE=8 ARG=3:560,561,562 END BTN 502 @-1,-1,0,0 TYPE=1 ARG=1 END END ;/////////////////////////////////////////////////// SCRN 10 ; Quiz game PICT=QINTRO.BMP END ;/////////////////////////////////////////////////// SCRN 15 ; Quiz game PICT=QUIZ.BMP BTN 100 ; Normal Return Button @0,0,0,0 ; After penny spew TYPE=1 ; game will call ARG =2 ; this but to exit END BTN 106 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=4 ARG =950 END BTN 999 ; Return Button @0,0,0,0 TYPE=1 ARG =2 END BTN 103 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=4 ; type= 11 ; CMD=900 ARG =900 END ;BTN 1003 ; @0,0,0,0 ; TYPE=6 ; ARG=0:screens\quiz\help.ani ;END BTN 2011 @0,0,0,0 TYPE=6 ARG=0:screens\quiz\end1.ani CMD=999 END BTN 2012 @0,0,0,0 TYPE=6 ARG=0:screens\quiz\end2.ani CMD=999 END BTN 2013 @0,0,0,0 TYPE=6 ARG=0:screens\quiz\end3.ani CMD=999 END BTN 2014 @0,0,0,0 TYPE=6 ARG=0:screens\quiz\end32.ani CMD=999 END END ;/////////////////////////////////////////////////// SCRN 11 ; Bucks game PICT=FOOTBALL.BMP BTN 1000 ; Load players for opening seq. @22,200,55,55 ; TYPE=26 ; ARG =screens\buck\mega.anm ; END ; BTN 1001 ; Mr Buck @0,0,0,0 ; TYPE=26 ; ARG =screens\buck\buck.anm ; END ; ; BTN 10000 ; This is the autofire button @0,0,0,0 ; for starting the opening seq. TYPE=10 ; CMD =10001 ; END ; BTN 10001 ; Play mega phone annoc. @0,0,0,0 ; TYPE=6 ; ARG =screens\buck\mega.srm ; CMD =10002 ; Fire next button END ; BTN 10002 ; Play buck intro @0,0,0,0 ; TYPE=6 ; ARG =1:screens\buck\Intro1.ani ; CMD =10003 ; Fire off next button END ; BTN 10003 ; Tell the game the intor is over. @0,0,0,0 ; TYPE=4 ; ARG =1111 ; END ; BTN 10500 @0,0,0,0 TYPE=9 ARG =4:10501,10502,10503,10504 CMD =10 END BTN 10501 @0,0,0,0 TYPE=6 ARG =1:screens\buck\FastHlp1.ani END BTN 10502 @0,0,0,0 TYPE=6 ARG =1:screens\buck\FastHlp2.ani END BTN 10503 @0,0,0,0 TYPE=6 ARG =1:screens\buck\FastHlp3.ani END BTN 10504 @0,0,0,0 TYPE=6 ARG =1:screens\buck\FastHlp4.ani END BTN 10600 @0,0,0,0 TYPE=6 ARG =1:screens\buck\wrong1.ani END BTN 10601 @0,0,0,0 TYPE=6 ARG =1:screens\buck\wrong2.ani END BTN 10602 @0,0,0,0 TYPE=6 ARG =1:screens\buck\wrong3.ani END BTN 10603 @0,0,0,0 TYPE=6 ARG =1:screens\buck\wrong4.ani END BTN 10604 @0,0,0,0 TYPE=6 ARG =1:screens\buck\wrong5.ani END BTN 10700 @0,0,0,0 TYPE=6 ARG =1:screens\buck\good1.ani END BTN 10701 @0,0,0,0 TYPE=6 ARG =1:screens\buck\good2.ani END BTN 10702 @0,0,0,0 TYPE=6 ARG =1:screens\buck\good3.ani END BTN 10800 @0,0,0,0 TYPE=6 ARG =1:screens\buck\miss01.avi@157,102 CMD =10850 END BTN 10801 @0,0,0,0 TYPE=6 ARG =1:screens\buck\miss02.avi@157,102 CMD =10850 END BTN 10802 @0,0,0,0 TYPE=6 ARG =1:screens\buck\miss03.avi@157,102 CMD =10850 END BTN 10803 @0,0,0,0 TYPE=6 ARG =1:screens\buck\miss04.avi@157,102 CMD =10850 END BTN 10850 @0,0,0,0 TYPE=4 ARG =1111 END BTN 10900 @0,0,0,0 TYPE=8 ARG =2:10901,10902 END BTN 10901 @0,0,0,0 TYPE=6 ARG =1:screens\buck\Timer1.ani END BTN 10902 @0,0,0,0 TYPE=6 ARG =1:screens\buck\Timer2.ani END ; BTN 100 ; Return Button ; @284,400,60,30 ; ANM =RETURN.ANM ; NORM=2 ; OVER=1 ; DOWN=1 ; TYPE=6 ; ARG =screens\buttons\piggy2.srm ; CMD =101 ; END BTN 101 @0,0,0,0 TYPE=1 ARG =3 END BTN 1 @284,400,60,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=1 ;CMD = 100 ARG =3 END ;BTN 100 ; Return Button ;@490,404,60,30 ;ANM =RETURN.ANM ;NORM=2 ;OVER=1 ;DOWN=1 ;TYPE=1 ;ARG =4 ;END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =1:screens\buck\help1.ani END END ;/////////////////////////////////////////////////// SCRN 12 ; Maze game PICT=MAZE.BMP BTN 111 @0,0,0,0 TYPE=26 ARG=screens\small\help.anm END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =0:screens\small\help.ani@288,123 END BTN 101 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=1 ARG =4 END END ;/////////////////////////////////////////////////// SCRN 13 ; Recycle game PICT=RECYCLE.BMP BTN 111 @0,0,0,0 TYPE=26 ARG=screens\small\help.anm END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =0:screens\recycle\help.ani@288,123 END BTN 10500 @0,0,0,0 TYPE=8 ARG =4:10501,10502,10503,10504 END BTN 10501 @0,0,0,0 TYPE=6 ARG =screens\recycle\Mach1.srm ;CMD =2000 END BTN 10502 @0,0,0,0 TYPE=6 ARG =screens\recycle\Mach2.srm ;CMD =2000 END BTN 10503 @0,0,0,0 TYPE=6 ARG =screens\recycle\Mach3.srm ;CMD =2000 END BTN 10504 @0,0,0,0 TYPE=6 ARG =screens\recycle\Mach4.srm ;CMD =2000 END BTN 10600 @0,0,0,0 TYPE=8 ARG =5:10601,10602,10603,10604,10605 END BTN 10601 @0,0,0,0 TYPE=6 ARG =screens\recycle\Trash1.srm ;CMD =2000 END BTN 10602 @0,0,0,0 TYPE=6 ARG =screens\recycle\Trash2.srm ;CMD =2000 END BTN 10603 @0,0,0,0 TYPE=6 ARG =screens\recycle\Trash3.srm ;CMD =2000 END BTN 10604 @0,0,0,0 TYPE=6 ARG =screens\recycle\Trash4.srm ;CMD =2000 END BTN 10605 @0,0,0,0 TYPE=6 ARG =screens\recycle\Trash5.srm ;CMD =2000 END BTN 100 ; Return Button @284,400,60,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=1 ARG =5 END END SCRN 16 ; Cash game PICT=CashGame.BMP BTN 111 @0,0,0,0 TYPE=26 ARG=screens\small\help.anm END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =0:screens\cash\help.ani@288,123 END BTN 10500 @0,0,0,0 TYPE=8 ARG =1:10501 END BTN 10501 @0,0,0,0 TYPE=6 ARG =screens\cash\Idle.srm CMD =2000 END BTN 10600 @0,0,0,0 TYPE=8 ARG =1:10601 END BTN 10601 @0,0,0,0 TYPE=6 ARG =screens\cash\Win.srm CMD =2000 END BTN 10700 @0,0,0,0 TYPE=8 ARG =2:10701,10702 END BTN 10701 @0,0,0,0 TYPE=6 ARG =screens\cash\Lose1.srm CMD =2000 END BTN 10702 @0,0,0,0 TYPE=6 ARG =screens\cash\Lose2.srm CMD =2000 END BTN 10800 @0,0,0,0 TYPE=6 ARG =screens\buttons\piggy2.srm CMD =2000 END BTN 2000 @0,0,0,0 TYPE=4 ARG =100 END BTN 100 ; Return Button @284,400,60,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=1 ARG =6 END END ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// ;/////////////////////////////////////////////////// SCRN 14 ; Auto Max Tree PICT=AUTO.BMP ;///////////////// Panel buttons //////////////// BTN 25 @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =0:screens\auto\mrposs31.ani END BTN 100 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=6 CMD=4402 ;ARG =1 END ; GOODBYE BTN 4400 @0,0,0,0 TYPE=6 ARG=0:screens\auto\mrposs20.ani CMD=4403 END BTN 4401 @0,0,0,0 TYPE=6 ARG=0:screens\auto\mrposs20.ani CMD=4403 END BTN 4402 @0,0,0,0 TYPE=8 ARG=2:4400,4401 END BTN 4403 @0,0,0,0 TYPE=4 ARG=1 END ;///////////////// Anm loading buttons /////////// BTN 50 @0,0,0,0 TYPE=26 ARG =screens\auto\mrpa1.anm END ;BTN 50 ;@0,0,0,0 ;TYPE=26 ;ARG =screens\auto\mrpa2.anm ;END ;//////////////// Timer button /////////////////// BTN 4000 @0,0,0,0 TYPE=9 ARG =1:4001 CMD =20 END BTN 4001 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs36.ani END ;//////////////// Good Buys ////////////////////////// BTN 4100 @0,0,0,0 TYPE=8 ARG =5:4101,4102,4103,4104,4105 END BTN 4101 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs24.ani END BTN 4102 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs21.ani END BTN 4103 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs22.ani END BTN 4104 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs25.ani END BTN 4105 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs26.ani END ;//////////////// Bad Buys ////////////////////////// BTN 4200 @0,0,0,0 TYPE=8 ARG =4:4201,4202,4203,4204 END BTN 4201 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs32.ani END BTN 4202 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs33.ani END BTN 4203 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs34.ani END BTN 4204 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs35.ani END ;//////////////// Auto fire and intro BTN 4298 @0,0,0,0 TYPE=10 CMD =4299 END BTN 4299 @0,0,0,0 TYPE=4 ARG =3 END BTN 4300 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs90.ani END BTN 4301 @0,0,0,0 TYPE=6 ARG =0:screens\auto\mrposs91.ani END ;//////////////// Click and explores /////////////////// BTN 1408 @209,40,180,70 ARG =5:1403,1404,1405,1406,1407 TYPE=8 END BTN 1403 @-1,-1,0,0 TYPE=6 ARG =screens\auto\nose.srm END BTN 1404 @-1,-1,0,0 TYPE=6 ARG =screens\auto\eyes.srm END BTN 1405 @-1,-1,0,0 TYPE=6 ARG =screens\auto\blink.srm END BTN 1406 @-1,-1,0,0 TYPE=6 ARG =screens\auto\talk.srm END BTN 1407 @-1,-1,0,0 TYPE=6 ARG =screens\auto\moust.srm END END SCRN 7 ; Park View BTN 207 // Bath @335,220,55,40 TYPE=4 ARG=207 END BTN 208 // Statue talk or can jump @145,355,90,40 TYPE=4 ARG=208 END BTN 209 // Statue can jump - clean @12,320,65,80 TYPE=4 ARG=209 END BTN 210 // Penny @350,96,46,80 TYPE=4 ARG=210 END BTN 100 ; Return Button @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=6 CMD=9402 ;ARG =1 END BTN 1003 ; Question Button @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =0:screens\park\mrposs83.ani END ; GOODBYE BTN 9400 @0,0,0,0 TYPE=6 ARG=0:screens\park\mrposs20.ani CMD=9403 END BTN 9401 @0,0,0,0 TYPE=6 ARG=0:screens\park\mrposs20.ani CMD=9403 END BTN 9402 @0,0,0,0 TYPE=8 ARG=2:9400,9401 END BTN 9403 @0,0,0,0 TYPE=1 ARG=1 END ;///////////////// Anm loading buttons /////////// BTN 50 @0,0,0,0 TYPE=26 ARG =screens\park\owlpark.anm END ;//////////////// Timer button /////////////////// BTN 4000 @0,0,0,0 TYPE=9 ARG =3:4001,201,202 CMD =15 END BTN 4001 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs38.ani END ;//////////////// Auto fire and intro BTN 4299 @0,0,0,0 TYPE=11 CMD =600 END BTN 4300 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs37.ani END BTN 4400 @0,0,0,0 TYPE=8 ARG =6:4401,4402,4403,4403,4404,4405,4406 END BTN 4401 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs39.ani END BTN 4402 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs44.ani END BTN 4403 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs81.ani END BTN 4404 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs83.ani END BTN 4405 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs84.ani END BTN 4406 @0,0,0,0 TYPE=6 ARG =0:screens\park\mrposs85.ani END BTN 201 // Bandstand @515,29,118,88 TYPE=4 ARG=201 END BTN 202 // Lake @445,220,195,100 TYPE=4 ARG=202 END BTN 203 // Fountain @215,150,145,50 TYPE=4 ARG=203 END BTN 204 // Tree @0,0,100,170 TYPE=4 ARG=204 END BTN 205 // Clean Statue @5,200,65,125 TYPE=4 ARG=205 END BTN 206 // Swing @155,25,130,75 TYPE=4 ARG=206 END ; Below are not suied for click and explores BTN 301 // Sign @130,250,110,55 TYPE=4 ARG=301 END BTN 302 // Sun @315,15,75,50 TYPE=4 ARG=302 END BTN 303 // Mole @345,335,100,60 TYPE=4 ARG=303 END BTN 305 // Bird 2 @490,30,35,95 TYPE=4 ARG=305 END END ;/////////////////////////////////////////////////// ; Next used button 16 ;/////////////////////////////////////////////////// SCRN 6 ; Opportunity Knocks Emporium PICT=KNOCKS.BMP ;//////////////// Panel Buttons ////////////////// BTN 25 @200,404,60,30 ANM =QUESTION.ANM NORM=1 OVER=2 DOWN=2 TRAN=-1 TYPE=6 ARG =2:screens\cashroom\Edith25.ani END BTN 26 @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=8 ARG =3:2000,2001,2002 END BTN 2000 @0,0,0,0 TYPE=8 ARG=3:27,28,29 END BTN 2001 @0,0,0,0 TYPE=8 ARG=3:30,31,32 END BTN 2002 @0,0,0,0 TYPE=8 ARG=3:33,34,35 END BTN 27 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise35.ani CMD =40 END BTN 28 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise36.ani CMD =40 END BTN 29 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise37.ani CMD =40 END BTN 30 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise38.ani CMD =40 END BTN 31 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave26.ani CMD =40 END BTN 32 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave27.ani CMD =40 END BTN 33 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave28.ani CMD =40 END BTN 34 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith43.ani CMD =40 END BTN 35 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith44.ani CMD =40 END BTN 40 @284,400,68,30 ANM =RETURN.ANM NORM=2 OVER=1 DOWN=1 TYPE=1 ARG =1 END ;/////////////// Nav button ///////////////////// BTN 45 @40,27,116,108 ANM=CASIGNBU.ANM TYPE=1 OVER=1 DOWN=1 TRAN=0 NORM=0 ARG =16 GRAY=-1 END ;/////////////// Auto Fire button /////////////// BTN 50 @0,0,0,0 TYPE=10 CMD=51 END BTN 51 @0,0,0,0 TYPE=11 CMD=100 END ;/////////////// First Entry /////////////////// BTN 5000 @0,0,0,0 TYPE=6 CMD =5020 END BTN 5001 @0,0,0,0 TYPE=6 CMD =5020 END BTN 5002 @0,0,0,0 TYPE=6 CMD =5020 END BTN 5003 @0,0,0,0 TYPE=6 CMD =5020 END BTN 5004 @0,0,0,0 TYPE=6 CMD =5020 END BTN 5020 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave17.ani CMD =5022 END BTN 5021 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith24.ani CMD =5022 END BTN 5022 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith17.ani CMD =5023 END BTN 5023 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave22.ani END ;/////////////// Sub Entry /////////////////// BTN 5100 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb29.ani CMD =5201 END BTN 5201 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave18.ani CMD =5202 END BTN 5202 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise19.ani CMD =5203 END BTN 5203 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith18.ani CMD =5204 END BTN 5204 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb25.ani END BTN 5101 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb26.ani CMD =5211 END BTN 5211 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith21.ani END BTN 5102 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise21.ani CMD =5221 END BTN 5221 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave24.ani CMD =5222 END BTN 5222 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith22.ani END BTN 5103 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk09.ani CMD =5231 END BTN 5231 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith23.ani CMD =5232 END BTN 5232 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk08.ani CMD =5233 END BTN 5233 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb27.ani CMD =5234 END BTN 5234 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise22.ani CMD =5235 END BTN 5235 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith19.ani END BTN 5104 ; Extra one cuz theres 5 in the code @0,0,0,0 TYPE=8 ARG =4:5100,5101,5102,5103 END ;/////////////// Good Money Entry /////////////////// BTN 6000 @0,0,0,0 TYPE=8 ARG =2:6001,6002 END BTN 6001 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb30.ani END BTN 6002 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave25.ani END BTN 6003 ; Extra one cuz theres 5 in the code @0,0,0,0 TYPE=8 ARG =3:6000,6001,6002 END BTN 6004 ; Extra one cuz theres 5 in the code @0,0,0,0 TYPE=8 ARG =3:6000,6001,6002 END ;/////////////// Good Money Entry /////////////////// BTN 6100 @0,0,0,0 TYPE=8 ARG =2:6101,6102 END BTN 6101 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk05.ani END BTN 6102 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb31.ani END BTN 6103 ; Extra one cuz theres 5 in the code @0,0,0,0 TYPE=8 ARG =3:6100,6101,6102 END BTN 6104 ; Extra one cuz theres 5 in the code @0,0,0,0 TYPE=8 ARG =3:6100,6101,6102 END ;/////////////// Anm loading Buttons //////////// BTN 50 @-1,-1,0,0 TYPE=26 ARG =screens\cashroom\ifbird.anm END BTN 51 @-1,-1,0,0 TYPE=26 ARG =screens\cashroom\orbird.anm END BTN 52 @-1,-1,0,0 TYPE=26 ARG =screens\cashroom\andbird.anm END BTN 53 @-1,-1,0,0 TYPE=26 ARG =screens\cashroom\nobird.anm END BTN 54 @-1,-1,0,0 TYPE=26 ARG =screens\cashroom\butbird.anm END ;/////// //////// Special CC nit rect button ////// ; BTN 75 ; @2,230,55,55 ; TYPE=7 ; ARG =200,130 ; END ;////////////// Click and Explores /////////////// BTN 660 @431,39,158,60 TYPE=6 ARG =screens\CASHroom\COKE.srm END BTN 661 @453,134,126,30 TYPE=6 ARG =screens\CASHroom\NOSALE.srm END BTN 662 @453,157,126,37 TYPE=6 ARG =screens\CASHroom\REGISTER.srm END BTN 600 @0,110,55,190 TYPE=8 ARG =3:601,602,603 END BTN 601 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave19.ani END BTN 602 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave20.ani END BTN 603 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave21.ani END BTN 610 @165,125,60,170 TYPE=8 ARG =1:611 END BTN 611 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith20.ani END BTN 620 @65,210,95,95 TYPE=8 ARG =3:621,622,623 END BTN 621 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk02.ani END BTN 622 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk03.ani END BTN 623 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk04.ani END BTN 630 @245,165,70,135 TYPE=8 ARG =3:631,632,633 END BTN 631 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise16.ani END BTN 632 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise17.ani END BTN 633 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise18.ani END BTN 640 @320,120,95,85 TYPE=8 ARG =4:641,642,643,644 END BTN 641 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb21.ani END BTN 642 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb22.ani END BTN 643 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb23.ani END BTN 644 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb24.ani END ;/////////////// Click on Penny ////////////////// BTN 4000 @436,211,53,35 ANM=CASHBUT1.ANM TYPE=6 OVER=1 DOWN=1 ARG=screens\CASHroom\PENBUT.srm CMD=4001 END BTN 4001 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\penny.srm CMD = 4002 END BTN 4002 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb01.ani CMD =4003 END BTN 4003 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise03.ani CMD =4004 END BTN 4004 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave01.ani CMD =4005 END BTN 4005 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith01.ani CMD =4006 END BTN 4006 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb02.ani CMD =4007 END BTN 4007 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith02.ani CMD =4008 END BTN 4008 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave03.ani CMD =4009 END BTN 4009 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb03.ani CMD =4010 END BTN 4010 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise04.ani CMD =4999 END ;/////////////// Click on Pickle ////////////////// BTN 4100 @487,211,53,35 ANM=CASHBUT2.ANM TYPE=6 OVER=1 DOWN=1 ARG=screens\CASHroom\FIVEBUT.srm CMD=4101 END BTN 4101 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\nickel.srm CMD =4102 END BTN 4102 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\Dave04.ani CMD =4103 END BTN 4103 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith03.ani CMD =4104 END BTN 4104 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb04.ani CMD =4105 END BTN 4105 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave05.ani CMD =4106 END BTN 4106 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb05.ani CMD =4107 END BTN 4107 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave06.ani CMD =4108 END BTN 4108 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb06.ani CMD =4109 END BTN 4109 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise05.ani CMD =4110 END BTN 4110 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith04.ani CMD =4111 END BTN 4111 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb07.ani CMD =4112 END BTN 4112 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk02.ani CMD =4999 END ;/////////////// Click on Dime ////////////////// BTN 4200 @537,211,53,35 ANM=CASHBUT3.ANM TYPE=6 OVER=1 DOWN=1 ARG=screens\CASHroom\DIMEBUT.srm CMD=4201 END BTN 4201 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\dime.srm CMD 4202 END BTN 4202 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave07.ani CMD =4203 END BTN 4203 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith05.ani CMD =4204 END BTN 4204 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave08.ani CMD =4205 END BTN 4205 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith06.ani CMD =4206 END BTN 4206 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave09.ani CMD =4207 END BTN 4207 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise06.ani CMD =4208 END BTN 4208 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave10.ani CMD =4209 END BTN 4209 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb08.ani CMD =4210 END BTN 4210 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise07.ani CMD =4211 END BTN 4211 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave11.ani CMD =4212 END BTN 4212 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise08.ani CMD =4213 END BTN 4213 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith07.ani CMD =4214 END BTN 4214 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb09.ani CMD =4215 END BTN 4215 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise09.ani CMD =4216 END BTN 4216 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb10.ani CMD =4217 END BTN 4217 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk10.ani CMD =4999 END ;/////////////// Click on Quarter ////////////////// BTN 4300 @438,246,53,35 ANM=CASHBUT4.ANM TYPE=6 OVER=1 DOWN=1 ARG=screens\CASHroom\TFIVEBUT.srm CMD=4301 END BTN 4301 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\quarter.srm CMD =4302 END BTN 4302 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith08.ani CMD =4303 END BTN 4303 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb11.ani CMD =4304 END BTN 4304 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith09.ani CMD =4305 END BTN 4305 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb12.ani CMD =4306 END BTN 4306 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith10.ani CMD =4307 END BTN 4307 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise10.ani CMD =4308 END BTN 4308 @0,0,0,0 TYPE=6 ARG =1:screens\CASHroom\Honk06.ani CMD =4999 END ;/////////////// Click on Half-Dollar ///////////// BTN 4400 @490,249,53,35 ANM=CASHBUT5.ANM TYPE=6 OVER=1 DOWN=1 ARG=screens\CASHroom\FIFTYBUT.srm CMD=4401 END BTN 4401 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\fifty.srm CMD =4402 END BTN 4402 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb13.ani CMD =4403 END BTN 4403 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise11.ani CMD =4404 END BTN 4404 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave12.ani CMD =4405 END BTN 4405 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise12.ani CMD =4406 END BTN 4406 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith11.ani CMD =4407 END BTN 4407 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave13.ani CMD =4408 END BTN 4408 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise13.ani CMD =4409 END BTN 4409 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith12.ani CMD =4410 END BTN 4410 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb14.ani CMD =4411 END BTN 4411 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise14.ani CMD =4999 END ;/////////////// Clcik on Dollar ///////////////// BTN 4500 @540,247,53,35 ANM=CASHBUT6.ANM TYPE=6 OVER=1 DOWN=1 ARG=screens\CASHroom\dollbut.srm CMD=4501 END BTN 4501 @0,0,0,0 TYPE=6 ARG =screens\CASHroom\dollar.srm CMD =4502 END BTN 4502 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave15.ani CMD =4503 END BTN 4503 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb16.ani CMD =4504 END BTN 4504 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith14.ani CMD =4505 END BTN 4505 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb17.ani CMD =4506 END BTN 4506 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith15.ani CMD =4507 END BTN 4507 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb18.ani CMD =4508 END BTN 4508 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave14.ani CMD =4509 END BTN 4509 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\Edith16.ani CMD =4510 END BTN 4510 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb19.ani CMD =4511 END BTN 4511 @0,0,0,0 TYPE=6 ARG =0:screens\CASHroom\Dave16.ani CMD =4512 END BTN 4512 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\Wise15.ani CMD =4513 END BTN 4513 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\Dumb20.ani CMD =4999 END BTN 4999 @453,157,126,37 TYPE=6 ARG =screens\CASHroom\REGISTER.srm END BTN 8000 @411,284,210,60 TYPE=6 ARG=screens\cashroom\drawer.srm CMD=8001 END BTN 8001 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith47.ani CMD=8002 END BTN 8002 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb32.ani CMD=8003 END BTN 8003 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE24.ani CMD=8004 END BTN 8004 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith26.ani CMD=8005 END BTN 8005 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE25.ani CMD=8006 END BTN 8006 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb34.ani CMD=8007 END BTN 8007 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith27.ani CMD=8008 END BTN 8008 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE26.ani CMD=8009 END BTN 8009 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb33.ani CMD=8010 END BTN 8010 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith28.ani CMD=8011 END BTN 8011 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE27.ani CMD=8012 END BTN 8012 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb35.ani CMD=8013 END BTN 8013 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith29.ani CMD=8014 END BTN 8014 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE28.ani CMD=8015 END BTN 8015 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb39.ani CMD=8016 END BTN 8016 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith30.ani CMD=8017 END BTN 8017 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE29.ani CMD=8018 END BTN 8018 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb40.ani CMD=8019 END BTN 8019 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith31.ani CMD=8020 END BTN 8020 @0,0,0,0 TYPE=18 ARG=screens\cashroom\lolli1.srm CMD=8021 END BTN 8021 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith32.ani CMD=8022 END BTN 8022 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE30.ani CMD=8023 END BTN 8023 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb35.ani CMD=8024 END BTN 8024 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith33.ani CMD=8025 END BTN 8025 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE31.ani CMD=8026 END BTN 8026 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb38.ani CMD=8027 END BTN 8027 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith34.ani CMD=8029 END BTN 8029 @0,0,0,0 TYPE=18 ARG=screens\cashroom\drquart.srm CMD=8030 END BTN 8030 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith35.ani CMD=8031 END BTN 8031 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE32.ani CMD=8032 END BTN 8032 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb37.ani CMD=8033 END BTN 8033 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith36.ani CMD=8034 END BTN 8034 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE33.ani CMD=8035 END BTN 8035 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb41.ani CMD=8036 END BTN 8036 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith37.ani CMD=8037 END BTN 8037 @0,0,0,0 TYPE=18 ARG=screens\cashroom\lolli5.srm CMD=8038 END BTN 8038 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith38.ani CMD=8039 END BTN 8039 @0,0,0,0 TYPE=18 ARG=screens\cashroom\lolli6.srm CMD=8040 END BTN 8040 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith48.ani CMD=8041 END BTN 8041 @0,0,0,0 TYPE=18 ARG=screens\cashroom\drdimea.srm CMD=8042 END BTN 8042 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith39.ani CMD=8043 END BTN 8043 @0,0,0,0 TYPE=18 ARG=screens\cashroom\drdimeb.srm CMD=8044 END BTN 8044 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith40.ani CMD=8045 END BTN 8045 @0,0,0,0 TYPE=18 ARG=screens\cashroom\equal.srm CMD=8046 END BTN 8048 @0,0,0,0 TYPE=6 ARG =2:screens\CASHroom\edith41.ani CMD=8049 END BTN 8046 @0,0,0,0 TYPE=6 ARG =3:screens\CASHroom\WISE33.ani CMD=8047 END BTN 8047 @0,0,0,0 TYPE=6 ARG =4:screens\CASHroom\dumb42.ani CMD=8048 END BTN 8049 @0,200,640,400 TYPE=19 ARG =0,200,640,200 ;CMD=8048 END BTN 9050 @0,0,0,0 TYPE=9 CMD=15 ARG=1:9051 END BTN 9051 @0,0,0,0 TYPE=6 ARG=screens\cashroom\flash.srm END END ;///////////////////////////////////////////////////